December 1st, 2018 - Patch Notes

o 1 New Boss
o 2 New Weapons
o 2 New Mini Bosses
o New Floor Type
o New Rooms
o New Graphical FX
o Bugfixes
o Performance Boost


October 9th, 2018 - Patch Notes

o More Performance Gains
o New VFX
o Menu Improvements
o Difficulty Balancing
o Bugfixes


September 3rd, 2018 - Patch Notes

o 1 New Floor End
o 3 New Enemies
o 1 New Item
o New Graphical FX
o More Enviroment Variety
o Performance Optimizations
o Minimap Enhancements
o Bugfixes


August 1st, 2018 - Patch Notes

o More Control Options
o 1 New Enemy
o 1 New Trap
o Bugfixes


July 9, 2018 - Patch Notes

o 1 New Boss
o 1 New Enemy
o 1 New Weapon
o 1 New Trap
o Environmental Updates to Floors 6-8
o Bugfixes


May 30, 2018 - Patch Notes

o 1 New Enemy
o 1 New Item
o 1 Weapon
o 4 New Traps
o Updated MiniBosses
o Unlockable Combat Sim
o Graphical Enhancements
o Bug Fixes
o Performance Optimizations
o Updated Tutorial
+hotfix


April 30, 2018 - Patch Notes

o New Stage (Floor 15)
o New Environments and Variety
o 1 New Trap
o 1 New Weapon
o 1 New Boss
o 2 New Items
o 3 Updated Boss Fights
o Gameplay Balancing
o Performance Optimizations
o Graphic Enhancements
o Menu Upgrade
o Bug Fixes


December 6, 2017 - Patch Notes

o 76 New Rooms
o Variable Height Enviroments
o Shops
o User Interface Enhancements
o AI Enhancements
o Graphic Enhancements
o New Enemy
o Difficulty Rebalancing for Floors 1-5 (Easier)
o Bug Fixes


November 1, 2017

Updated Engine to Unity 2017.3


October 2, 2017 - Patch Notes

o Improved Quad Mesh rendering
o Map Discovery Syestem
o Sim Sickness Comfort Option
o Fade to Black Fix
o Contoller Display at Button Prompts
o Performance Optimizations


September 1, 2017 - Patch Notes

o New Descriptions of Items and Weapons under the Datalog Tab


August 19, 2017 - Patch Notes

o 5 New Items
o Mid floor bosses
o Difficulty rebalancing
o Performance optimizations
o Additional particles
o Weapon rebalancing


August 7, 2017 - Hotfix Patch

o Spawn Rates reduced for floors 1-3
o Tutorial bugfix
o Graphic added to indicate locked door


August 1, 2017 - Content Update

o TOUCH CONTROLS
o 2 new enemy types
o performance optimizations
o graphical particle enhancements
o easy mode: health packs restore more health
o various bug fixes


July 5, 2017 - Content Update

3 new weapons:
1. HomingShot
2. DisruptorShot
3. RicochetShot

A note about weapons:
Some weapons like those with a slower firing rate excel in Overclock Mode. All enemies have strengths and weaknesses to each weapon. Examples: Sky Turrets take extra damage to piercing type weapons. UFO types confuse HomingShot's ability to track targets. DisruptorShot will destroy enemy projectiles making Hover Tanks less of a threat. Try all the weapons out and develop strategies.


June 18, 2017

Added a Tutorial to the Combat Sim Tab.
o Added a Minimap Legend to the Datalog Tab.
o Added a Easy Difficulty setting.
-Normal: Roguelike mode with Permadeath.
-Easy: Inifinite continues but go back a floor on death, Take less damage from enemies, and Keep Equipment found on floor after dying.
o Graphic improvements. Eliminated graphical artifacts for a cleaner look.
o Various bugfixes.


June 1, 2017

Update to Unity 5.6: Performance Improvements, Bug Fixes, and Particle improvements


May 15, 2017

New Stuff: 34 rooms, 2 enemies, 5 traps.


April 10, 2017

Website redesign underway...


March 23, 2017

B99 now available in the Gallery App section of Oculus.


September 5, 2016

Website overhaul


August 26, 2016

Overhaul of AI system, updated behavior trees


August 23, 2016

Made With Unity feature article posted on here.


July 30, 2016

Website enhancements


July 27, 2016

Alpha testing news...


July 24, 2016

Artifical Intelligence development process update...