o 76 New Rooms
o Variable Height Enviroments
o User Interface Enhancements
o AI Enhancements
o Graphic Enhancements
o New Enemy
o Difficulty Rebalancing for Floors 1-5 (Easier)
o Bug Fixes
Updated Engine to Unity 2017.3
o Improved Quad Mesh rendering
o Map Discovery Syestem
o Sim Sickness Comfort Option
o Fade to Black Fix
o Contoller Display at Button Prompts
o Performance Optimizations
o New Descriptions of Items and Weapons under the Datalog Tab
o 5 New Items
o Mid floor bosses
o Difficulty rebalancing
o Performance optimizations
o Additional particles
o Weapon rebalancing
o Spawn Rates reduced for floors 1-3
o Tutorial bugfix
o Graphic added to indicate locked door
o TOUCH CONTROLS
o 2 new enemy types
o performance optimizations
o graphical particle enhancements
o easy mode: health packs restore more health
o various bug fixes
3 new weapons:
A note about weapons:
Some weapons like those with a slower firing rate excel in Overclock Mode. All enemies have strengths and weaknesses to each weapon. Examples: Sky Turrets take extra damage to piercing type weapons. UFO types confuse HomingShot's ability to track targets. DisruptorShot will destroy enemy projectiles making Hover Tanks less of a threat. Try all the weapons out and develop strategies.
Added a Tutorial to the Combat Sim Tab.
o Added a Minimap Legend to the Datalog Tab.
o Added a Easy Difficulty setting.
-Normal: Roguelike mode with Permadeath.
-Easy: Inifinite continues but go back a floor on death, Take less damage from enemies, and Keep Equipment found on floor after dying.
o Graphic improvements. Eliminated graphical artifacts for a cleaner look.
o Various bugfixes.
Update to Unity 5.6: Performance Improvements, Bug Fixes, and Particle improvements
New Stuff: 34 rooms, 2 enemies, 5 traps.
Website redesign underway...
Overhaul of AI system, updated behavior trees
Made With Unity feature article posted on here.
Alpha testing news...
Artifical Intelligence development process update...